Sunday, July 20, 2008

SIMPLE FRAMEWORKS FOR COMPLEX ISSUES

Last week I helped a team of game designers get a handle on what their next game would look like. Now I'm not a game player, let alone a designer, and I can tell you this project looks awesomely complex. So all I could do was to hang on to the simplest of processes to get our heads around the issues. To everyone's surprise, not least mine, we succeded, and came out the other side with not only clarity, but a few kilotons of energy and commitment. It reminded me how a simple approach, coupled with trust and collective will, can turn apparently intractable challenges into exciting and energising prospects.

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